Program sponsors: Raven Software, Capital Newspapers, Filament Games, Film Wisconsin, Jellyvision, and Global Renewable

Technology Thread- 16 credits

The goal of the Programming thread is to develop student skill sets so that they have very strong practical, contextualized programming skills. Assignments are designed so that students do not build code in a bubble, but rather with the understanding that they are coding for complex environments that require the ability to write new code to fit within a larger structure, work within code built by others, and re-purpose already existing code to deliver new functionality. Questions? Contact Prof. Bob Horton.

Intro to C++ for interactive Design
very task based, focused on using C++ to create specific kinds of functionality. Avoid using anything but standard template library.
Intermediate C++
Advanced C++
Game Engine construction and Modding
Using engine such as Unreal or Gamebryo to create levels, etc. Focus on requiring students to use/modify code that they haven't written themselves, code that has bugs that need to be eliminated or worked around.
231 Data Structures
205 Graphics Programming
Running /rendering animation and sound through code
206 Linear Programming
220 Advanced Actionscript/ Flex
370 Artificial Intelligence

Communication/ Gaming Thread

Technology Thread

Visual Media Design Thread

choices game
Screenshot from Adam De Fouw's Choices Choices Game
Contact Elena Bertozzi for more information.