Adam is a double major with a B.S. in Media Arts and Game Development with a Communication/Gaming emphasis and a B.S. in Computer Science. Adam has always enjoyed making and building projects and when he was young would make board games and card games to share with others.
What led you to choose your field of study?
“To me, playing games has always been an important part of my life, and ever since I was in grade school I always thought how fun and awesome it would be to either work for a company that makes amazing and interactive games, or become an indie game developer. Choosing this field for me was rather simple, as I knew this was something I have always wanted to be a part of.”
Why did you come to UW-Whitewater?
“After high school, I took a year off away from classes and it was a hard time in my life. I didn’t have any direction or motivation. Eventually my mother told me about the MAGD program at UW-Whitewater. After more research, I signed up and about a week later, I was accepted. A lot of my family members also came to this university, so I had a lot of support in making this decision."
Share a class project with us?
“During my junior year at UW-Whitewater, I was a part of a study abroad program where students from this university worked alongside HAN University from The Netherlands. Unfortunately due to the global pandemic, I was unable to travel to The Netherlands. However, both universities worked together and we were able to create two separate projects within around twelve weeks. The project that I worked on is called “Anima,” which is a 3rd person action/adventure game where you control a character named Nio and her pet eagle. You must solve puzzles through a variety of rooms. Unfortunately, this project’s website has been closed. However, I do have content from the game on my own portfolio: https://zaidis.github.io/Pages/anima.html
Another project that I worked on with a group of MAGD students is called “Split,” which is a two player 2D puzzle solving game where both players need to work together in order to progress to the next level. Each player is separated on their own sides of the level, but can affect the other player’s section, such as turning on platforms for players to step on. I myself helped program a variety of mechanics inside this game, as well as designed a few levels for the players to interact with. This project was submitted to the MAGD Expo of Spring 2020, where it achieved Best in Show.” https://wesmcw.itch.io/split
What’s your favorite part about being in MAGD at UW-Whitewater?
“Being in this program and the world of MAGD has brought me countless connections; not just in the field but also to people who wish to be a part of it. The community in MAGD, including the professors, is filled with passionate individuals who all strive to improve their creative skills to produce wonderful media content. Working among them motivates me to practice my skills every day, and I have met many people who’ve pushed me into bettering my talents.
I believe my favorite part about MAGD is that this department takes you through the perspective of many aspects of game development, and the program is very flexible. Having three separate emphases inside of the MAGD major, you can go through the game development field in any way that you like. The program, regardless of what emphasis you choose, also allows you to see the other emphases and connects all of them together, allowing you to see all sides of game development and media entertainment. I have learned so much from that aspect of the program. My favorite part is simply being part of this amazing community.”
What do you hope to do after graduation?
“After graduation, I hope to find myself in the game development field somewhere where I can become a game programmer/game engineer so I can use my programming skills to create fun and interactive games for people to enjoy. My eyes are set on Madison at the moment, so hopefully I am able to obtain a position in one of the many game companies located there. If not the game development industry, I hope to be able to use my programming skills to become a software developer.”
Favorite class to date?
“I think my favorite class to date inside of college would have to be Audio Production 1. Even though the class has nothing to do with programming or game design, I have always wanted to learn how to edit audio files and use them inside the games that I create. The class was loads of fun with fascinating projects that I learned so much from, and today I still use the tactics and mechanics that I learned from that class to create audio files for my own creations. As someone who also plays and records music, this class brought me a lot of joy.”